![]() ![]() Desktop consumer VR systems clever rendering tricks to present a consistent display update. See Also: First Look: VRMark Benchmarking Suite Analyzes VR Headsets & HardwareĢ) If you try to apply 2D gaming benchmarking methodologies directly to VR you’ll come unstuck. See Also: Oculus Rift Review: Prologue to a New Realityġ) There are no VR specific synthetic (or otherwise) benchmarking applications (with one exception) dedicated to testing your system’s performance. Measuring performance on 2D applications is relatively straightforward, count the frames rendered in a fixed period of time using a fixed benchmarking scene, rinse and repeat. So this is where it gets a little more tricky. ![]() Rise of the Tomb Raider (DX11 and DX 12).
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